01 |WHAT YOU GET
Six kinds of memory. Every turn is distilled into typed categories, each stored, versioned and retrieved on its own terms.
Episodic
Every session and turn, kept exactly as it happened.
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Identity
The people, agents and systems in play, and what is true about them.
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Knowledge
Facts and preferences, learned and refined over time.
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Context
The working set: what is happening now, kept short and replaced fast.
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Instructions
Standing rules: how this team and project want things done.
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Uncertainty
Contradictions kept explicit rather than silently resolved.
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02 |WHY IT MATTERS
Why typed memory wins
Flattening everything into one vector treats every memory alike: recent chatter competes with standing rules, and contradictions are averaged away. Typing keeps each kind distinct.
01
Its own lifecycle
Context is short-lived; instructions stand. Each type expires, updates and ranks on its own schedule.
02
Weighted for recall
Each category carries its own retrieval weight, so a standing instruction outranks a passing remark.
03
Contradictions stay explicit
Uncertainty is a category of its own: conflicting facts sit side by side rather than blurring into one value.
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