01 |WHAT YOU GET
Six categories of memory. Each kind of record has its own place, so recall can treat it on its own terms.
Episodic
Events and exchanges: what happened in a session or a turn.
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Identity
Who or what an entity is: the people, agents and systems in play.
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Knowledge
What is known about the world and the domain.
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Context
The situation an agent is working in.
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Instructions
Standing rules for how things should be done.
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Uncertainty
Contradictions, recorded for review rather than resolved silently.
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02 |WHY IT MATTERS
Reconciled in code. Every fact keeps its source and its confidence.
A fact that contradicts an earlier one is reconciled when it is written, by rules that run the same way every time.
Code
Decided in code, not by a model
Reconciliation decisions are made in code, so the same input gives the same outcome and a decision can be repeated.
Confidence
A hedged value never overrides a stronger one
Each fact carries a confidence. A value the model scores below the confidence floor, or below the current value, is held as uncertainty instead of replacing it.
Conflict
Contradictions are recorded
When sources of different kinds disagree, the conflict is recorded as uncertainty for review rather than resolved silently.
Matching
Entities are matched by name
References that use different names for the same entity are not merged automatically; that is a deliberate trade-off.
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