If we have a loaded a model you will want to execute it to perform a calculation. First we will cover the high-level execution of models in Python and Rust, then will explore what is going on under the hood for these executions. Before we go through some code examples, let us define the different types of computation that we can perform on a model.
Raw compute passes an array directly into the model for execution. Here we bypass all the metadata in the file. This means that you need to perform your own normalisations on your input data if you normalised the model training data when training the model. This approach is more beneficial to complex data structures such as images, as they are multi-dimensional. When executing the raw compute, you do not need to pass in the dimensions of the input, as these are extracted from the saved model itself as the code shows here.
Buffered computer passes a dictionary or hashmap with the names of the columns as the keys, and the values associated with the column. The engine then checks all the columns, applies normalisation functions to the inputs if the normalisation functions are present for the column, and constructs a vector in the correct order for inputs. At this point, the model computation will error if any of the columns are missing, only allowing valid input to pass through. The processed vector is then passed into the raw compute function.
Now that we have explored the two types of computation, we can explore how to perform these computations.
We can execute a model in Python using the following code:
# raw compute print(new_file.raw_compute(input_vector=[5, 6])) # buffered compute (implement data from the meta data) print( new_file.buffered_compute( value_map={ "squarefoot": 5, "num_floors": 6 } ) )
Starting with the following use
statements will let us bring a number of necessary types into scope:
use surrealml_core::storage::surml_file::SurMlFile; use surrealml_core::execution::compute::ModelComputation; use ndarray::ArrayD; use std::collections::HashMap;
We can then create a compute unit with the code below:
let compute_unit = ModelComputation { surml_file: &mut new_file, };
First we can do a buffered compute with a standard HashMap with the following code:
let mut input_values = HashMap::new(); input_values.insert(String::from("squarefoot"), 1000.0); input_values.insert(String::from("num_floors"), 2.0); let output = compute_unit.buffered_compute(&mut input_values).unwrap();
If we want to perform a raw compute, we can do so with the code below:
let x = vec![1000.0, 2.0]; let data: ArrayD<f32> = ndarray::arr1(&x).into_dyn(); let output = compute_unit.raw_compute(data, None).unwrap();
Note that the input dimensions fed into the .raw_compute()
method are specified as None, as they will be extracted directly from the saved model.
Once the model is stored in the database, it can be called with the following code:
ml::house-price-prediction<0.0.1>({ squarefoot: squarefoot_col, num_floors: num_floors_col })
Here the ml::
is saying that we are using the SurrealDB’s ML module. The house-price-prediction
is the name of the model in the meta data of the surml
file. The <0.0.1>
is the version that is also defined in the header of the surml
file. The object passed into it is essentially a hashmap for the buffered compute. This calculation then yields a result that can then be inputted into the rest of the SurrealQL statement.
The interface between the ONNX C++
and Rust can be found in SurrealDB’s source code here. Based on different build parameters, we embed the libonnxruntime
library into the Rust binary. When performing an execution, we load the libonnxruntime
library into a Lazy<Arc<Environment>>
. This leads to a single Environment instance that lasts for the entire duration of the program. This environment can be accessed by any thread, which is safe to do so as access is protected by a lock that is only available once another thread has given it up.
Tests of running a computation in Rust can be found here. Python does not perform any computations, but all interactions between the Rust module and the Python code can be found here in the RustAdapter
object.